Using Behaviour Tree/Nav Mesh with 2.5D Psuedo Movement and Paths

Emmanuel

New member
Hello, I was wondering if it is possible to use 2.5D psuedo movement that uses paths with behaviour designer. This is because I am considering buying behaviour designer. I wanted to know if the AI would be able to locate my player even though my player is locked to 2.5D along a path. And if the player would be able to fight successfully.

Thanks
 
I'm currently working with a 2.5d view and BD. I don't have a path, but i'm locked to one axis movement with restrict position ability on my player and agents. AI isn't having any issues getting hit with melee or shooting.
 
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