Cheo
Active member
Hello, I'm trying to play a takedown animation while hanging but it can't be played correctly because of the Character IK component. I don't understand how changing the Upper body index removes the ik when I have a state setting all values to 0, does the Character IK script do things to the upper body no matter what ?
I may be mistaken about the Enabled properties at the end, it is available on abilities but not on whole components, I guess that wouldn't make sense because they probably need to be enabled to receive state changes.
Separate weight values for each hand - or even each limb - may make the Character IK component and states twice longer, but I honestly think this option should be accessible out of the box.
Hope you can take a look at this, thanks in advance.