Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

Okay, I have chosen Hosting on own Computer. I have now integrated UCC and UIS, and I have used a health bottle in UIS in LocalPlayer. The health in UCC will increase. Can other players see the change in my health?
You must set to Server Authoritative Model for a Dedicated Server.
No you must change in Server with this Authoritative Model and use Heal() on CharacterHealth.cs.
A minimum of knowledge with Mirror is required.
 
Hi everyone, how are you?

That's it, I've finished preparing the integration to implement spectator mode, but after the release I'm not going to start with that because I spotted some problems to resolve with @Justin before.

(Pending: #136 in queue)

See you soon!
 
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