When I shoot that box, it will destroy all the nearest neighbors. That box consist of health, attribute manager. all of the components of the box is came from turret prefab.
What I want is when the box or the turret was destroyed it won't destroy the same object around it. Is this possible? or should I need to manually create a code for this?
What I want is when the box or the turret was destroyed it won't destroy the same object around it. Is this possible? or should I need to manually create a code for this?