UCC + BD (With puppetmaster integration)

JohnG

Member
It seems that the BD movement is still processing when the UCC character is hit and goes into puppet mode, which means that when the character is no longer in puppet mode, it reverts to the position that BD thinks it should be in.
 
I haven't used Behavior Designer with PuppetMaster but it sounds like after the AI has regained control you'll need to warp the navmesh agent into the new position.
 
I haven't used Behavior Designer with PuppetMaster but it sounds like after the AI has regained control you'll need to warp the navmesh agent into the new position.

How do you do this? BTW, also using A* Pathfinding.

Also posted this thread in case this is another workable idea to a solution ....

 
I think on the A* IAStarAI interface there is a teleport/warp method that you can call when the character stands back up.
 
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