Thrown enemy floats during animation

ridley1224

New member
I created a custom ability for an enemy to be thrown, but there seems to be a collider preventing him from touching the ground. How do I correct or disable this? I'm using behavior designer for the enemy AI.

Screen Shot 2019-12-10 at 12.48.26 PM.png
 
There's a lot going on so I probably won't be able to help much, but try starting with the basics. When your ability starts to throw the agent I would completely disable Behavior Designer (and the NavMeshAgent?). When you get that working you can then add back in Behavior Designer and go from there.
 
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