L liusha1425 New member Apr 15, 2024 #1 In the HURP project, switch to a third person perspective, pull the camera to the bottom, look up at the sky, and the character will disappear Attachments 1.png 322.5 KB · Views: 0 2.png 416 KB · Views: 0 3.png 250.2 KB · Views: 0
In the HURP project, switch to a third person perspective, pull the camera to the bottom, look up at the sky, and the character will disappear
L liusha1425 New member Apr 16, 2024 #2 In the HURP project, switch to a third person perspective, pull the camera to the bottom, look up at the sky, and the character will disappear
In the HURP project, switch to a third person perspective, pull the camera to the bottom, look up at the sky, and the character will disappear
Justin Administrator Staff member Apr 16, 2024 #3 This is either a culling issue or object fader issue. For culling I am not super familiar with HDRP but with built-in you can adjust the render bounds on the mesh renderer. For object fader take a look at step 7: https://opsive.com/support/document...integrations/high-definition-render-pipeline/
This is either a culling issue or object fader issue. For culling I am not super familiar with HDRP but with built-in you can adjust the render bounds on the mesh renderer. For object fader take a look at step 7: https://opsive.com/support/document...integrations/high-definition-render-pipeline/