HecknWrekd
New member
Hello,
First time post here!
I should preface that I'm very new to Unity and the FPS Controller.
Following along with the online tutorials, Shootable Weapon Setup (Assault Rifle, Bow).
In an empty scene, I use the item manager to create the bow and bowarrow consumable. The "item" object is created under left hand, on the Nolan character. The item set manager shows set 0 and 1 (one containing the rifle, the other containing the bow) on the Nolan character.
However, no binds allow me to switch between the bow and the AR. If i manually remove the Item set containing the Assault Rifle, the character will start with the bow. I assume it has something to do with creating the item in an empty scene and not in the Demo Scene. But, I'm not entirely sure where in the documentation to reference. I have equipped a bow in the FPS demo scene, examined the character inventory and weapon components, then switched back to the empty scene to visually inspect the components in hopes of spotting the difference to no avail.
Hoping someone has had this issue and can point me in the right direction
Any suggestions or input would deeply appreciated!
-Wrek
First time post here!
I should preface that I'm very new to Unity and the FPS Controller.
Following along with the online tutorials, Shootable Weapon Setup (Assault Rifle, Bow).
In an empty scene, I use the item manager to create the bow and bowarrow consumable. The "item" object is created under left hand, on the Nolan character. The item set manager shows set 0 and 1 (one containing the rifle, the other containing the bow) on the Nolan character.
However, no binds allow me to switch between the bow and the AR. If i manually remove the Item set containing the Assault Rifle, the character will start with the bow. I assume it has something to do with creating the item in an empty scene and not in the Demo Scene. But, I'm not entirely sure where in the documentation to reference. I have equipped a bow in the FPS demo scene, examined the character inventory and weapon components, then switched back to the empty scene to visually inspect the components in hopes of spotting the difference to no avail.
Hoping someone has had this issue and can point me in the right direction
Any suggestions or input would deeply appreciated!
-Wrek