CurioShelf
New member
Good afternoon,
Thanks for moving this to the correct location.
For context incase this helps anyone else. I’m trying to work through the example view type posted in the documentation. Based on our conversation in the general forum, m_transform.forward and m_charactertransform.forward should not be used instead with V3 it should be “m_Rigidbody.rotation * Vector3.forward”.
I was following your instructions to add "m_Rigidbody.rotation * Vector3.forward;" to the camera view type example. No Errors occurred but in game when I press W A S D the character only walks in whatever direction he is facing. He does noes not follow the "Third Person Adventure" movement scheme.
I'm a bit lost on this.
Any advice would be appreciated.
Thanks for moving this to the correct location.
For context incase this helps anyone else. I’m trying to work through the example view type posted in the documentation. Based on our conversation in the general forum, m_transform.forward and m_charactertransform.forward should not be used instead with V3 it should be “m_Rigidbody.rotation * Vector3.forward”.
I was following your instructions to add "m_Rigidbody.rotation * Vector3.forward;" to the camera view type example. No Errors occurred but in game when I press W A S D the character only walks in whatever direction he is facing. He does noes not follow the "Third Person Adventure" movement scheme.
I'm a bit lost on this.
Any advice would be appreciated.
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