I was trying to add a recoil effect to my assault rifle, however when I built the game for mobile platforms the fps was unsurprisingly lower than in editor so the recoil effect is much stronger. After some digging I figured out that the spring system used for arms and gun is being updated in regular Update mode (every frame). I switched it to use FixedUpdate (hardcoded for now) and now the arms start to *vibrate* when I move the character or when I jump. Also I cant find the correct spring system in editor to play around with stiffness, damping etc. Can you please tell me where to find the correct spring component and how to fix the shaking issue?