tatoforever
New member
We are using External Behavior Trees with our AI Pooling System. We only use one BT for all our AIs and we warmup the pooled AI instances and all it's components but this spike happens every time we start using any of the AI instances with its attached External Behavior Trees when we call Behavior.EnableBehavior();
The BT we use is composed of few nodes that only plays animations (Animation system) for now and we are doing the pooling sugestion described in the documentation (external-behavior-trees).
Any way of avoiding this massive spike?