Slower walking speeds cause weird Animator issues

nathanj

Active member
Hello,

We're experiencing some weird issues with the animations on NPCs when their walk speed is set to a lower value. For example, if (using Behavioud Designer) we set the Move speed to .65 the arms and the knees of the NPC get pushed out from the centre of the characters body - the lower you go the weirder the animtor seems to get. This is with "Use Root Motion Position" set to false on the Locomotion script.

Are we able to have all their animtions play without blending distortions at say .70, jog at 1.5 and run at 2? If so any tips on how to do this?

Thanks in advance,
Nathan
 
If you are not using root motion you'll also want to update the speed of the animator to match the speed of the character.
 
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