We've been using Nolan during our development but we've finally got our own Humanoid to use We used Fuse/Mixamo and have it imported into Unity.
However, when I compare the imported models game objects (e.g. mixamorig:Hips and all of its children) they don't have any Collider/Rigidbody/Character Joint components attached. Should I run through the Unity Ragdoll Wizard or something to get those added automatically or do I need to do it manually?
I also set the layer to SubCharacter for everything except the main parent (that has the capsule collider). Is there anything else I need to do to make sure our character works well with UCC?
Thanks!
However, when I compare the imported models game objects (e.g. mixamorig:Hips and all of its children) they don't have any Collider/Rigidbody/Character Joint components attached. Should I run through the Unity Ragdoll Wizard or something to get those added automatically or do I need to do it manually?
I also set the layer to SubCharacter for everything except the main parent (that has the capsule collider). Is there anything else I need to do to make sure our character works well with UCC?
Thanks!