Quick question related to mouse movement

debuggingmyhead

New member
Hello,

I'm trying a gameplay experiment and am looking to disable y axis movement on the mouse. In other words, I want to prevent the mouse from being able to move the first person camera up and down along the y axis, while still allowing it move along the x axis (hopefully, that makes sense).

I just bought UFPS and am still getting to grips with everything, so forgive me if this sounds like a really simple and dumb question...

Would I maybe need to create a custom camera ViewType that simply always resets the y input to 0, or something like that?

Any help is appreciated.
 
You would definitely be able to do it with a new view type, but I would first try setting the Y look sensitivity on the Player Input to 0. This should prevent the y look value from changing.
 
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