Puppetmaster: Character Snaps Back to Location they Started Ragdolling

Autoglyph

New member
I'm trying out Puppetmaster, and everything is working peaches except the character jumps back to the location they fell at at after standing up, no matter how far away their poor flailing bodies fly. The camera and controller stop moving with the body when ragdolling begins. Does anyone know what I'm missing? I'm probably not checking the right box in the character locomotion or something. Let me know! Thank you.
 
Just as a sanity check, does the PuppetMaster sample scene work correctly for you? The one that is included in the integration and uses the dummy character.

I didn't develop the integration so this may be a question for the PuppetMaster developer, but there shouldn't be anything extra that you need to select. After the puppet has gotten up Puppet.OnPostRead should be called which then calls CharacterLocomotion.SetPositionAndRotation. Does that method get hit for you?
 
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