When idle in first person mode, the SetPitchParameter sets the dirtyflag all the time. This is because the main camera gameobject is matching the idle animation movement in first person. Third person doesn't have this issue because the camera doesn't match the idle movement.
There is no tolerance on the pitch value change triggering the dirty flag. As a result the animation monitor continuously sends packets when the player is idle in first person.
I am not sure how to fix this. Setting the dirty flag should ignore the movement due to the idle animation. Just setting a tolerance would make the pitch step whenever it exceeds the tolerance and not be smooth.
Is there some way to negate the idle animation movement in the Pitch value for PunAnimationMonitor?
There is no tolerance on the pitch value change triggering the dirty flag. As a result the animation monitor continuously sends packets when the player is idle in first person.
I am not sure how to fix this. Setting the dirty flag should ignore the movement due to the idle animation. Just setting a tolerance would make the pitch step whenever it exceeds the tolerance and not be smooth.
Is there some way to negate the idle animation movement in the Pitch value for PunAnimationMonitor?