PSX Style Fixed Camera - Resident Evil, Silent Hill ect.

Mulchin144p

New member
I'm having a great time making animation controllers and customizing character abilities to suit my needs but one topic still eludes me.

I'm trying to understand which, if any, Opsive functionalities can help me put a fixed camera in an environment and transition to another position as the player moves through the level.

Examples:

Can anybody help point me in the right direction? I've been over the documentation but I'm still having trouble understanding what workflow is called for in the situation

thank you!
 
For more precise customisation, you can create your own custom View Type to control every aspect of the camera's position etc. during run-time. The following page describes in detail the API with the methods you can override, and gives some example code:

 
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