Players camera can get dislodged with intense collision

Silver100

Member
I have noticed a very minor issue I probably have something set wrong. Basically the players camera can get dislodged (at least what apears to be) possibly caused when there is intense collision and applied force from lots of enemies and suddenly the players movements is distorted until restating. Is there a way to prevent this?
 
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I'm not completely following - the camera doesn't have any forces applied to it. If you're referring to obstruction casts you can adjust the size of the cast on the view type for third person which may help your situation.
 
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