jean-rodrigues
New member
Hi, quick question about using behavior designer in 2d platformer type of game specially regading movement pack.
Is there a way to make it work without customizing it? I mean for instance, when I use "Can See Object" Task and I flip the character, it doesnt flip accordingly and it remains looking to the other side. I had to multiply all offsets by -1 manually to make it work. Just asking to see if there is a better way to do this.
Thanks
Is there a way to make it work without customizing it? I mean for instance, when I use "Can See Object" Task and I flip the character, it doesnt flip accordingly and it remains looking to the other side. I had to multiply all offsets by -1 manually to make it work. Just asking to see if there is a better way to do this.
Thanks