GorkaGames
Member
1. Once you instantiate a gameobject from code with ObjectPool.Instantiate, What's the difference in leaving the opsive game controller where the pooled stack including your game object or not? I mean, do we need to add our game object that is going to be pooled to your opsive pool stack (sorry I don't remember the component's name now). Whats the difference between include it or not?
2.NPCs with the UCC2 controller can be pooled with ObjectPool.Instantiate? (I found some wired behaviour if I pool them instead of unity instantiate and destroy). If so, do we need to add them to the pool's stack on the Upside Game Controller?
Thanks,
2.NPCs with the UCC2 controller can be pooled with ObjectPool.Instantiate? (I found some wired behaviour if I pool them instead of unity instantiate and destroy). If so, do we need to add them to the pool's stack on the Upside Game Controller?
Thanks,