Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

Okay, I have chosen Hosting on own Computer. I have now integrated UCC and UIS, and I have used a health bottle in UIS in LocalPlayer. The health in UCC will increase. Can other players see the change in my health?
You must set to Server Authoritative Model for a Dedicated Server.
No you must change in Server with this Authoritative Model and use Heal() on CharacterHealth.cs.
A minimum of knowledge with Mirror is required.
 
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