So, I want an AI that patrols through way points, but when it sees the player it goes into a flee state and keeps fleeing eternally and not bother with patrolling.
But even though this is a simple scenario, I'm unable to think of a way to do it.
I am hoping that some one can give me some hints on how to do it..
Thanks!
But even though this is a simple scenario, I'm unable to think of a way to do it.
I am hoping that some one can give me some hints on how to do it..
Thanks!