GreedyVox
Active member
Currently in the process of creating a authoritative server multi-player version for our game YAARRGH! I have a couple of questions with the current version of Ultimate Character Controller 2.0 and the multi-player version currently under development.
I am creating network packets to be sent to the server from a client and these packets will contain user commands, mask int for user button and some floats for the mouse axis.
Is there any feature of the Ultimate Character Controller 2.0 such as a interface, property or event to sync commands too?
Or if not, will there be something like this in the multi-player version?
I am creating network packets to be sent to the server from a client and these packets will contain user commands, mask int for user button and some floats for the mouse axis.
Is there any feature of the Ultimate Character Controller 2.0 such as a interface, property or event to sync commands too?
Or if not, will there be something like this in the multi-player version?