let's say my need is store Ingredients/Fuels into a furnace, then the furnace automatic craft the results,
solution 1: use different 3 inventory ItemCollections on furnace, write a custom `FurnaceMenu` ui, and 3 custom `ItemViewSlotsContainer`(or 1*1 InventoryGrid with filter?) to handle Item drag/drop stuff
solution 2: use 1 ItemCollection, and use ItemSlotCollectionView&ItemSlotSet to distinguish Ingredients/Fuels/Results.
which solution is proper way do implement this ? i do read these posts:
seems you suggest solution 1 ? if it is the case, can you elaborate it more on how to implement this ?
solution 1: use different 3 inventory ItemCollections on furnace, write a custom `FurnaceMenu` ui, and 3 custom `ItemViewSlotsContainer`(or 1*1 InventoryGrid with filter?) to handle Item drag/drop stuff
solution 2: use 1 ItemCollection, and use ItemSlotCollectionView&ItemSlotSet to distinguish Ingredients/Fuels/Results.
which solution is proper way do implement this ? i do read these posts:
Craft without selecting recipe
Hello, In the demo player firstly select the recipe before crafting the item. How to achieve crafting without selecting recipe? Player put the materials into the craft panel, maybe with some rules of item order like minecraft, then press a craft button. An item will be crafted if its recipe...
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How to craft items with using time?
I want to craft a items using crafting cool time like Minecraft. Can I do that with UIS?
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seems you suggest solution 1 ? if it is the case, can you elaborate it more on how to implement this ?
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