Hello again,
Would there be any chance of having the Use rate on the Melee Weapon script be synced to the Use Complete Event?
For example, I have two attacks for my melee weapon, one that triggers if I am aiming and one if I am not. They are not the same length in time so I have to set the Use Rate to the longer clip length. This means that when the shorter animation finishes I have to wait a portion of time before it can be triggered again.
Would it be possible to have the Use Rate synced to the Use Complete Event?
Thanks as always,
Nathan
Would there be any chance of having the Use rate on the Melee Weapon script be synced to the Use Complete Event?
For example, I have two attacks for my melee weapon, one that triggers if I am aiming and one if I am not. They are not the same length in time so I have to set the Use Rate to the longer clip length. This means that when the shorter animation finishes I have to wait a portion of time before it can be triggered again.
Would it be possible to have the Use Rate synced to the Use Complete Event?
Thanks as always,
Nathan