Cheo
Active member
Hello, this is something @Grannyboy and I have been struggling with recently, basically we're both trying to make a UCC agent character constantly aim at a target while moving around it using pathfinding, whether it be Unity's Nav Mesh or Astar. Here is as usual a video about it :
I gave the Deathmatch AI Kit demo scene another quick try and saw enemy agents able to keep facing the player while staying still, but couldn't very well see them doing so while moving around him. So are we missing something here, or is there an actual issue with the way aiming and pathfinding are handled ? Thanks in advance.
I gave the Deathmatch AI Kit demo scene another quick try and saw enemy agents able to keep facing the player while staying still, but couldn't very well see them doing so while moving around him. So are we missing something here, or is there an actual issue with the way aiming and pathfinding are handled ? Thanks in advance.