//The panel was opened or closed. The target game object is the panel owner assigned in the PanelManager.
public const string c_GameObject_OnPanelOpenClose_PanelEventData = "GameObject_OnPanelOpenClose_PanelEventData";
//Similar to the OpenClose event but only happens if the selected panel is different. Used to know when the panel manager selects a new panel. The target game object is the panel owner assigned in the PanelManager.
public const string c_GameObject_OnNewPanelSelected_PanelEventData = "GameObject_OnNewPanelSelected_PanelEventData";
//The gameplay panel was selected or unselected, this event is particularly useful to enable disable character/UI input. The target game object is the panel owner assigned in the PanelManager.
public const string c_GameObject_OnGameplayPanelSelected_Bool = "GameObject_OnGameplayPanelSelected_Bool";