I created an Item pick prefab using the "Item Pickup Templet"
The nature of the item is such that when you use it, it is removed from your inventory, and the game generates yet another version of the exact same item by instantiating yet another one of its item pickup prefabs.
It works at first, but every now and then, the item pickup prefab being instantiated comes back as null in the "item details" of the "item object" script.
What could cause a item pickup prefab to loose the object in it's "item object" script?
The nature of the item is such that when you use it, it is removed from your inventory, and the game generates yet another version of the exact same item by instantiating yet another one of its item pickup prefabs.
It works at first, but every now and then, the item pickup prefab being instantiated comes back as null in the "item details" of the "item object" script.
What could cause a item pickup prefab to loose the object in it's "item object" script?