Hi there,
Is there a way to implement ItemAction without using Panel? As in the example, I have to use a panel like "Item Action Panel" for the item action and set it in ItemViewSlotsContainerCategoryItemActionSetBinding and click it to make those action buttons appear.
What if I want the ItemAction(like equip/unequip button) to be appeared in the Center Panel or Main Panel of the inventory without using the panel. Is this possible? (Imagine that player hover the mouse/cursor over the item and those equip/unequip buttons appeared below the grid or appeared in the Bottom Panel)
As I understood, It is possible but I have to create a class and inherited the "ItemViewSlotsContainerBinding Class" and implement a class like "ItemViewSlotsContainerItemActionBindingBase" but without Panel. I want to be cleared before starting an implementation.
Thank you in advance.
Is there a way to implement ItemAction without using Panel? As in the example, I have to use a panel like "Item Action Panel" for the item action and set it in ItemViewSlotsContainerCategoryItemActionSetBinding and click it to make those action buttons appear.
What if I want the ItemAction(like equip/unequip button) to be appeared in the Center Panel or Main Panel of the inventory without using the panel. Is this possible? (Imagine that player hover the mouse/cursor over the item and those equip/unequip buttons appeared below the grid or appeared in the Bottom Panel)
As I understood, It is possible but I have to create a class and inherited the "ItemViewSlotsContainerBinding Class" and implement a class like "ItemViewSlotsContainerItemActionBindingBase" but without Panel. I want to be cleared before starting an implementation.
Thank you in advance.
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