i am getting this error after i got the save system to work and i dont understand what is happening
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.InventoryBridgeSaver.OnWillStartLoading (System.Int32 saveIndex) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/InventoryBridgeSaver.cs:131)
Opsive.Shared.Events.InvokableAction`1[T1].Invoke (T1 arg1) (at <c8e5381e72fc4f3ba22ae5029e6e4da1>:0)
Opsive.Shared.Events.EventHandler.ExecuteEvent[T1] (System.String eventName, T1 arg1) (at <c8e5381e72fc4f3ba22ae5029e6e4da1>:0)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.LoadInternal (System.Int32 saveIndex, Opsive.UltimateInventorySystem.SaveSystem.SaveData saveData) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:558)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.LoadFromDisk (System.Int32 saveIndex) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:542)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.Load (System.Int32 saveIndex) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:278)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:205)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <9baebf9af86541678fd15bfdbf5f26eb>:0)
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.InventoryBridgeSaver.OnWillStartLoading (System.Int32 saveIndex) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/InventoryBridgeSaver.cs:131)
Opsive.Shared.Events.InvokableAction`1[T1].Invoke (T1 arg1) (at <c8e5381e72fc4f3ba22ae5029e6e4da1>:0)
Opsive.Shared.Events.EventHandler.ExecuteEvent[T1] (System.String eventName, T1 arg1) (at <c8e5381e72fc4f3ba22ae5029e6e4da1>:0)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.LoadInternal (System.Int32 saveIndex, Opsive.UltimateInventorySystem.SaveSystem.SaveData saveData) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:558)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.LoadFromDisk (System.Int32 saveIndex) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:542)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.Load (System.Int32 saveIndex) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:278)
Opsive.UltimateInventorySystem.SaveSystem.SaveSystemManager.SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) (at Assets/Opsive/UltimateInventorySystem/Scripts/SaveSystem/SaveSystemManager.cs:205)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <9baebf9af86541678fd15bfdbf5f26eb>:0)