Hi Justin, this is related to my last bug report regarding ItemPickup where I want to quickly pickup several items.
I think it's about time we need to support interruptable Ability.
One of the problems with Ability is that certain ability can make the game stuck.
The simple example is "MoveToward" ability. In many situations, MoveToward cannot reach its target and game is over.
I'm not sure if it's been addressed in 2.1.5 but we need general Ability Interrupt solution, meaning, interruptable Ability based on several criteria such as key inputs(or ability) after a certain delay, no-movement, and etc.
I would appreciate if you can add the support.
Thanks.
I think it's about time we need to support interruptable Ability.
One of the problems with Ability is that certain ability can make the game stuck.
The simple example is "MoveToward" ability. In many situations, MoveToward cannot reach its target and game is over.
I'm not sure if it's been addressed in 2.1.5 but we need general Ability Interrupt solution, meaning, interruptable Ability based on several criteria such as key inputs(or ability) after a certain delay, no-movement, and etc.
I would appreciate if you can add the support.
Thanks.