avalonsutra
New member
I'm trying to follow the workflow of creating a first-person character setup by using FPS Mesh Tool to split the arms from my character. The arms are no problem but since the head should optimally be hidden in first-person mode and my character mesh doesn't have a separate head part I'm a bit stuck at this point. I've tried to create different parts with FPS Mesh Tool but this leaves me with three separate game objects that can't be unified, i.e.:
Character Body
Character Head
Character Arms
... but these all have their own bone rig and don't relate to each other. And just putting them together into a parent game object and use that as the character for UCC obviously doesn't work.
The character is exported from Character Creator 4 so I don't really have an option to split meshes at the source (unless perhaps I take a turn via Blender but I'm not yet that proficient in going that full route).
So I would be interested ... if I want to have the head separate to hide it in FP mode, are there any other ways that could work? Maybe it's somehow possible to do that with FPS Mesh Tool but I haven't figured out how.
I don't know if FPS Mesh Tool is supposed to create a resulting prefab that contains head, body, arms as separate parts when including all but for me it doesn't.
EDIT: FPS Mesh Tool comes with an optional UCCFPSMaterialController. Is this still relevant or is it not supported anymore?
Character Body
Character Head
Character Arms
... but these all have their own bone rig and don't relate to each other. And just putting them together into a parent game object and use that as the character for UCC obviously doesn't work.
The character is exported from Character Creator 4 so I don't really have an option to split meshes at the source (unless perhaps I take a turn via Blender but I'm not yet that proficient in going that full route).
So I would be interested ... if I want to have the head separate to hide it in FP mode, are there any other ways that could work? Maybe it's somehow possible to do that with FPS Mesh Tool but I haven't figured out how.
I don't know if FPS Mesh Tool is supposed to create a resulting prefab that contains head, body, arms as separate parts when including all but for me it doesn't.
EDIT: FPS Mesh Tool comes with an optional UCCFPSMaterialController. Is this still relevant or is it not supported anymore?
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