I have a patrol task, and since it's in a prefab that gets instantiated, the waypoint list is empty. Been googling for an hour, no closer to finding an answer. What is the best way to populate the waypoints list after instantiation?
I have waypoints all set up in the scene, tagged as waypoints, and a parent of all of them named "Waypoints".
Thanks!
I have waypoints all set up in the scene, tagged as waypoints, and a parent of all of them named "Waypoints".
Thanks!