Tried to move the player character with Timeline and TransformTween track but locomotion will reset to the original position after the timeline ends.
If I use
If I use
UltimateCharacterLocomotion.ManualMove = true;
, the player character will move correctly to the target position but animator will not be played during the transition. Tried creating a custom track with TimelineWizard to call UltimateCharacterLocomotion.Move
after reading somewhere about the need to call it, but not sure how to get it to work.