Hello,
We started playtesting and have discovered sometimes our nodes get stuck on "TaskStatus.Running" indefinitely (it is a bug with our code, not the asset to be clear). Of course we will try to fix the bugs causing this behavior, but as a last resort, is there a way to restart the behavior tree if any particular node is running for too long?
Thanks!
We started playtesting and have discovered sometimes our nodes get stuck on "TaskStatus.Running" indefinitely (it is a bug with our code, not the asset to be clear). Of course we will try to fix the bugs causing this behavior, but as a last resort, is there a way to restart the behavior tree if any particular node is running for too long?
Thanks!