Hang available only when looking to the hang object

Arlo

New member
Hi!
UCC Abilities already have implemented the Use Look Position and Use Look Direction for casting purposes, but even with both enabled the Customcast still detects hang elements when looking like 1m below the actual collider and doesn't detect it at all when directly looking at it. I tried tweaking the Cas Offset several times but no luck.
How should that be configured so the Player needs to look towards the object in order to be able to Hang from it?
Thanks!
 
You can do this by overriding Hang.CanStartAbility method. Hang uses its own logic in determining if it can start so this would be a new feature.
 
Top