Hands posing in the direction of head

Good morning (EST)!

I'm having an issue and I have no idea where to begin. I did some searching but haven't found anything related to this afaict. This happens in both first and third person.

Hands are posing/animating? in the direction of the player FOV. In the example images, if looking up, the hands bend forward to match, conversely if looking down, the hands bend in reverse. How do I keep the hands stationary regardless of 'look direction'?
 

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I'm a step closer, toggling Unity IK to ON when making the character is what causes the funky hand issues. Turning IK off fixes the hand issues, but then third person view is pretty broken. Any idea for a next step to look into?
 
That's definitely related to IK - on the CharacterIK component you can set the weights of the various body parts. With that said, I'm not sure why it's bending like that. That is done by Unity's IK system so you'd likely get better results with FinalIK.
 
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