hand weight adjustment via script

MarkusKer

Member
hello i have encountered the issue that if the non dominent ik hand target is assigned it stayes assigned while reloading or equipping etc. this problem can be solved if the hand weight is set to 0. is there a way to change the value at runtime?

Regards,
Markus
 
There was a bug around this, not sure if it was fixed, but in theory, add a state to the CharacterIK component with the name Aim (since the Aim state is used by the Aim ability) and have the hand weight set to 0 in this state preset.

Edit, of course i meant reload!
 
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