Grenade

If you place a breakpoint/Debug.Log within Health.Damage you should be able to track down what is causing the death event.
 
I'm using the Top down camera and not using the mouse to control the aim of the weapon. How can I make sure that the physics of the grenade will be thrown in front of the character? There are times where the character is standing still and throws the grenade and it will go straight up in the air and back down. Where there are times to goes in the other direction where the character isn't looking.

I want to make sure the grenade is being thrown in the same direction all the time.
 
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Hi GearedGeek, please create a new thread with your question and we'll be happy to help.

In the mean-time, take a look at this video which may help:


And here is the documentation page for grenades:

 
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