Errors while using External Behavior duplicate

finaratic

Member
So made a behavior external to reuse it for few characters, but when i duplicated the external behavior file inside unity and renamed it and used on new character i get many errors, but AI behave like normal i guess
 

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I would need to be able to property debug it in order to tell. I just tried to reproduce this but wasn't able to. Are you able to tell me how to reproduce it from a fresh project?
 
I imported Behavior Designer and UCC integration, looked at the enemy AI tree, made it as external tree and renamed it, after this i duplicated it (CTRL + D) and created another external tree for different enemy using same tree base as for previous tree and when i run this duplicated trees they produce all this errors. Original (not external) works fine
 
I just tried this and it worked correctly. I duplicated the EnemyBehaviorTree and assigned it to the EnemyAtlas GameObject. When I did that there weren't any errors within the editor and the variables were still assigned within the Can See Object task.
 
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