Opticgamer
Member
Hello,
I wanted to know if UFPS 2 supports bullet penetration with certain layers or tags?
I wanted to know if UFPS 2 supports bullet penetration with certain layers or tags?
Destructible
to ensure that the projectile doesn't get destroyed or stopped on impact. Take a look at Destructible.OnCollision
. For example, at the end of this method it schedules the Destruct method to be called - you'd want your subclass to override this.Projectile
and Destructible
, but those should be good places to start.