I believe I have found a possible bug. I have tried this with two fresh projects using Unity 2019.1.f1 and UCC 2.1.5. I've also tried this with an older project with a preexisting and new scene. The problem is that when the scene starts, under certain conditions, the AI character disappears. These are the steps to reproduce:
Setup:
1) Start a new project and import UCC
2) Update Buttons and Layers
3) Add Managers and Camera (set to first person combat)
4) Create a Plain and set the transform XYZ to 0,0,0 and scale it to 30,30,30
4) Drag Nolan into the hierarchy and make sure the transform XYZ is set to 0,0,0 as well as rotation set to 0,0,0
5) Set up Nolan as an AI without NavMesh in Third Person by dragging Nolan from the Hierarchy in the Character Manager. Set to Third Person Adventure.
6) Create a First Person Character with no Animator. Set to First Person Combat
7) Place the FPC 3 units from Nolan (Nolan should be at 0,0,0). The FPC should be at (0,0,3)
8) Rotate the FPC 180(Y) so he is facing Nolan
At the point when the scene is run the FPC sees Nolan right in front of him and the the scene runs normally.
Reproduce:
1) Set the scene and game windows so you can see both
2) Select both FPC and Nolan and drag along the positive X maybe 10 units and run the scene
3) If the scene behaves normally then exit the scene and move both another ten or twenty units on the positive X
4) Keep repeating step 3 until Nolan disappears. This may be 10 units or it maybe 150. It is different with each new project and new scene within a project
5) Once Nolan disappears (while the scene is running) turn the FPC 180 away from Nolan and he will reappear in scene view. After a full 360 Nolan can be seen again and the game window.
6) This behavior can be seen when moving both characters along the negative X as well as the positive Z. For some reason I have not been able to reproduce on the negative Z.
7) As I said, for each project/scene the distance from 0,0,0 varies by a little or a lot. Whatever that spot is, moving both closer to 0,0,0 will eventually solve the problem.
This can also be observed when using a terrain. Steps taken to resolve:
Uninstalled/Installed Unity
Removed UCC and reimported (from current projects with other assets installed)
Started two different fresh projects with only UCC in the scene.
If anyone else can reproduce, please post.