I have just purchased Behaviour Designer and am experimenting with how we can integrate this into our game.
We use a data blob class that contains a scriptable object with further game data. I would like to share this with the tree and potentially swap the data blob around depending on the desired behaviour.
I have created a shared version of this data blob. However the scriptable object seems to be invalid and throws errors when bringing up the inspector in the Behaviour Designer panel.
Is there support for Scriptable Objects as shared objects? What the best way to access a scriptable object from within the behaviour tree?
Thanks
We use a data blob class that contains a scriptable object with further game data. I would like to share this with the tree and potentially swap the data blob around depending on the desired behaviour.
I have created a shared version of this data blob. However the scriptable object seems to be invalid and throws errors when bringing up the inspector in the Behaviour Designer panel.
Is there support for Scriptable Objects as shared objects? What the best way to access a scriptable object from within the behaviour tree?
Thanks