Loveridge Designs
Member
Hey Justin,
Hope you are keeping well
Basically i am looking to implement coyote time into the character controller, I cannot update the character controller as ive done so many modifications to it that i would be back at square one.
I have built a "platformer" ability set which includes , double jumping, gliding, dashing, melee attacks,spells - It has taken 6 months but i must say im really happy with it
Would you be able to post the code that implements the coyote time in the new update?
Im presuming that it prolongs the grounded bool for one or two frames after the player has left the ground
Hope you are keeping well
Basically i am looking to implement coyote time into the character controller, I cannot update the character controller as ive done so many modifications to it that i would be back at square one.
I have built a "platformer" ability set which includes , double jumping, gliding, dashing, melee attacks,spells - It has taken 6 months but i must say im really happy with it
Would you be able to post the code that implements the coyote time in the new update?
Im presuming that it prolongs the grounded bool for one or two frames after the player has left the ground