Cinemachine Animation Issue

Thiago

New member
Hi, people

Im trying to integrate UCC (Third Person View) with Cinemachine. But, I got a issue.

I will try to explain with images because my english is not good...

Before building character, the animation track works fine like images bellow:

2022-02-25 22_41_44-Window.png
2022-02-25 22_42_02-Window.png

After Building character with Character Manager, the animation of Animation Track of Cinemachine works wrong...Seems like rootmotion issue...The image bellow show that the character goes down...
2022-02-25 22_42_56-Timeline.png

Thx a lot and hope someone to understand me...
Thiago from Brazil
 
Cinemachine is a camera controller so it doesn't change the animations. Are you sure it is caused by cinemachine?
 
Hi, Justin...thx for reply

So, thats the question. What I know is after build the character with UCC the "animation track" of Cinemachine dosent have the same behaviour before and after build

Thx a lot!
Thiago
 
I'm not sure - you could look at the animator to ensure it is in the correct state. I haven't used the Animation Track feature of Cinemachine before.
 
Hi, Justin

Thx again!

Noob question: How can I force "apply root motion" of Animator to "true"? Its handled by script...

thx a lot,
Thiago
 
For other questions please create a new thread so it's easier to follow. But take a look at this page:

 
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