Chest UI

Patrick

New member
Yesterday I create the chest UI in the UI Manager. I imported the chest from the demo scene. However, the chest UI was not showing with the chest. I compared the player and the UI from my scene with the demo scene. I did not find any differences. What can be the issue? In my scene the Crafting UI is working perfectly fine.
 

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Do you get any warnings or error when you interact with the chest?
Does your chest have items inside? (by default when empty it can no longer be opened)
Try to double check that the Chest is referencing the Panel Manager and Chest Menu in your scene and not ones from prefabs in the demo.

Let me know if any of these work
 
There are no warnings or errors.
There is an item in it (see annex).
hest is referencing the Panel Manager and Chest Menu (red arrows) are checked.
 

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hummm...

Are you sure you are interacting with the chest?
In the interactable component check the layer mask to make sure it matches your character layer and whether or not you interact with an input or simply by entering the trigger.
Double check that your character has an Inventory Interactor and that it is set up correctly.
Double check that your character has a collider or something such that the chest can detect the trigger enter.

If it is non of those things I'm not quite sure what the issue could be... you will need add some debug logs and/or break points to figure out at what point it fails
 
I am not sure if my player is interacting with the chest. Somewhere is a mistake.
Here are the print screens. I don't find any mistake.
 

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Is there a reason why there is no Chest Menu Opener? Because I do not have any issues with the Crafting Menu Opener or the Storage Menu Opener?
 
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