Is CharacterInventoryBridge missing an OnDestroy method to register events that are registered in Initialize? Here's what I have implemented:
C#:
// @CustomCode Start: Add OnDestroy method.
/// <summary>
/// The object has been destroyed.
/// </summary>
protected override void OnDestroy()
{
EventHandler.UnregisterEvent<ItemInfo, ItemStack>(m_Inventory, EventNames.c_Inventory_OnAdd_ItemInfo_ItemStack, OnAddItemToInventory);
EventHandler.UnregisterEvent<ItemInfo>(m_Inventory, EventNames.c_Inventory_OnRemove_ItemInfo, OnRemoveItemFromInventory);
base.OnDestroy();
}
// @CustomCode End