[Bug] New Input System not working with Rideable ability

ChristianWiele

Active member
Hi,

the integration with the new input system does not work with the rideable ability. With the new input system only one character is receiving input. You can try this on the demo scene. If you replace the input system on the horse, and on Nolan, Nolan will not move. Only if you disable the horse before starting the scene, Nolan will receive the input. Only the horse will receive the input, which you can easily see if you comment out the line

EventHandler.ExecuteEvent<bool>(m_GameObject, "OnEnableGameplayInput", false);

in the start method of the Rideable ability. Then the horse will move, but Nolan not.

Regards, Christian
 
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