kyleyoungblom
New member
My player object has a singleton Player component with various references to my player state machine, etc. I have the object tagged as Player, but I'm still seeing some inconsistent results when it comes to binding the player inventory to various components, for example a crafting component might work but a shop might not find the player as a client inventory, or a UI component might not be bound properly. For my use case it would probably be better to just have those components look for my player singleton instance rather than trying to find it by tag, but I'm not sure how I would go about setting that up. Any suggestions for a more reliable way to target my player?