Hey Justin,
I have been trying to change an item's AnimatorMovementSetID at runtime (from1 to 2) but it doesnt use the correct animations it still uses those from the old value.
When I change the AnimatorMovementSetID value in the editor not runtime then hit play it works fine uses the correct animations.
Is it possible to amend AnimatorMovementSetID at runtime and do I maybe need to call anything after to update it?
I have been trying to change an item's AnimatorMovementSetID at runtime (from1 to 2) but it doesnt use the correct animations it still uses those from the old value.
When I change the AnimatorMovementSetID value in the editor not runtime then hit play it works fine uses the correct animations.
Is it possible to amend AnimatorMovementSetID at runtime and do I maybe need to call anything after to update it?